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The dense, wooded areas of the world. Flora and fauna have taken over vast expanses. Creeks, rivers, and trails cut through many forests but often its a tangle of roots so watch your step.

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Vast expanses of land with little cover. Hunters may find two-faced dear grazing. Armies may train, or make routine marches. Good terrain for horse-riding.

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Whether its a lake, a river, sea or ocean if you find yourself in the water this is where you'll be. Boats are a common way of travel and any trade-routes rely on them. Watch out for the monsters that lurk beneath.

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Out in the wilds refuge and supplies can be found at trading posts. Most are well stocked for anything that a traveller may need, as long as there are supplies to trade.

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Sandy deserts with little to no life. Those unfortunate to have visible mutations are often cast out to this place. Additional dangers include hidden mines and bandits.

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Access to the Pacific Ocean can be found at the beach. Mostly used for boat travel, but other activities such as swimming, fishing, and scavenging for washed up material are still possible.

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Board Description
The Wilderness
Travellers on the ground will encounter a vast variety of terrain between, and within clan territories. Be wary of the flora and fauna wherever you go.
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SKIN BY SILV WITH HELP FROM ELLIE AND TRINITY OF ADOXOGRAPHY <3 AND PROBOARDS SUPPORT